![]() ![]() Klose calls Lords of the Fallen part of a trend of RPGs that "put realism on the forefront." This means there's a focus on immediate action - on timing weapon swings and dodging enemy attacks - rather than on stats. ![]() After hundreds of hours of Souls games, I'm able to pick up the controller and get right in without a second thought. The control layout is identical - a heavy and light attack on the right shoulder buttons, raising the shield and parrying on the left shoulder buttons, dodging and gulping down potions on the face buttons. This surprises me, because I've just played the E3 2014 demo for Klose's current project, Lords of the Fallen, and it feels exactly like Dark Souls. "But it's just not 100 percent the type of game I would really play until the end." "I'm a big fan of the Souls series," says Jan Klose, creative director at developer Deck13. The biggest surprise in my look at action-RPG Lords of the Fallen at E3 2014 is that one of its creators has not finished one of From Software's Souls games. ![]()
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